from gamegrid import * def pressEvent(e): global state loc = toLocationInGrid(e.getX(), e.getY()) if loc == Location(1, 2): # off state = State.OFF led.show(0) coffee.hide() elif loc == Location(2, 2): # on if state == State.OFF: state = State.STANDBY led.show(1) elif loc == Location(4, 2): # stop if state == State.WORKING: state = State.STANDBY coffee.hide() elif loc == Location(5, 2): # work if state == State.STANDBY: state = State.WORKING coffee.show() setTitle("State: " + str(state)) refresh() State = enum("OFF", "STANDBY", "WORKING") state = State.OFF makeGameGrid(7, 11, 50, None, "sprites/espresso.png", False, mousePressed = pressEvent) show() setTitle("State: " + str(state)) led = Actor("sprites/lightout.gif", 2) addActor(led, Location(3, 3)) coffee = Actor("sprites/coffee.png") addActor(coffee, Location(3, 6)) coffee.hide() refresh()